Zafehouse V1.7 (28/11/08)
-Removed Deadshed.dll, now a separate game
-Kept Core.dll for online upload
-Tweaked upload verification to make it more secure
-Fix a few typos
-Fixed a bug that would prevent the Home Advantage perk from working correctly
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Zafehouse V1.6 (5/9/08)
-Fixed a potential bug with Ammo conservation talent in the combat and combat resolution code
-Added online score functionality
-Added website link to Help screen
-Added Deadshed.dll and Core.dll in preparation for V2.0
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Zafehouse V1.5 (19/8/08)
-Major patch: Game more difficult, buildings are a lot more important, raiding made more reliable, encounters are faster, game is shorter, mass attack added to end-game, more shortcuts, score more consistent, House is now Church and produces survivors, new perk "Home advantage".
-Encounters now tick their events automatically. Next round button changed to instant resolution button
-Fortification levels of buildings shown with #s on the building GUI
-Pressing "0" unloads ammo from weapon of selected survivor
-Pressing "Shift" quick equips - selects best weapon and gives it to selected survivor
-Pressing "Ctrl" quick removes weapon from selected survivor
-Changed raid chances (1-70, 71-90, 91-100) (70%, 20%, 10%). This should result in raiders getting what they want a lot more often
-Changed raid priorities (ammo & supplies, water & medicine) to provide better synergy
-Increased the amount of zombies encountered outside during the night by 50-100%
-Increased the amount of zombies encountered during a raid by 33%
-Chance to be attacked outside during the night changed from ZMI to fixed 45% chance
-ZombieMassMinimum variable added, increased minimum ZombieMass from 12 to 16
-Reduced number of hours from 72 to 60.
-New scoring formula:-Added zombie mass attack during final hour. ZombieParty for outside attack determined by the number of buildings held. More buildings equals less zombies.
-Edited some descriptive text for Attacked_Outside and fixed a typo with the Attacked_Outside resolution text
-Most building resource counts have been increased, and in most cases doubled: Factory from 3 to 5 ammo, warehouse from 3 to 5 supplies and store from 2 to 4 water. Hospital remains at 2 med kits. This should make them more attractive to hold. Subsequently, resources from raiding have been reduced: Supplies from 12 to 8, ammo from 12 to 4, water from 10 to 4 and meds from 3 to 1.
-Added RaidBonus_x and BuildingBonus_x variables. All resource bonuses are controlled from Game.vb
-Raid weights changed: weapons > people, ammo = supplies, water > meds
-Starting resources reduced: Water from 22 to 16, supplies from 10 to 5
-Bite chance increased from 50 to 60 percent
-Grizzled perk bite chance reduction increased from 5 to 10%, Sharp Eye percent bonus increased from 1 to 2%
-Fixed a bug that would report infected survivors incorrectly during Win/Lose screen
-Survivors wielding weapons with no ammo now have the same chance to be bitten as a survivor with a melee weapon (50%)
-Added Special bonuses (disabled for now):-Survivors gain perks at levels 8, 16 and 24, down from 9, 18 and 27.
-Player starts with one additional survivor, armed with a bat
-House renamed Church, attracts one survivor every other turn
-Help/main menu screen resized
-Added new level 3 perk: "Home advantage". Reduces the number of zombies during a building attack by 1, stacks
-Added more descriptive barricade info during combat