Zafehouse changelog

Zafehouse V1.82 (14/12/09)

-Fixed a bug that would allow survivors to raid at night (Thanks flap)

-Players can no longer exit the Promote screen without choosing a perk (Thanks flap)

-Equipping fists will now return all ammo to the group pool (Thanks flap)

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Zafehouse V1.81 (17/7/09)

-Fixed a looping crash with the update checker

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Zafehouse V1.8 (12/1/09)

-Zafehouse v1.8 source code is now available. Note that it does not include the score upload module

-Executable has a new icon

-Optimised a few bits and pieces

-Fixed score upload problem (not code-related) (Thanks Banjo)

-Separated weapons and survivors in the raid priority dialogue (Thanks Banjo). New raid chances are 70%, 15%, 10%, 5%

-Fixed a bug that prevented survivors from having a chance to be injured when found in buildings (Thanks kronos)

-Added new version check on Help screen

-Added support for custom names:
To use custom names, open or create a file called "names.txt" in the same directory as Zafehouse.exe. Then add names, one line at a time, to the file. Save it, and next time the game loads, it will randomly select a name from the file until it runs out of choices. At this point it will refer back to the internal list.

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Zafehouse V1.7 (28/11/08)

-Removed Deadshed.dll, now a separate game

-Kept Core.dll for online upload

-Tweaked upload verification to make it more secure

-Fix a few typos

-Fixed a bug that would prevent the Home Advantage perk from working correctly (Thanks Coded One)

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Zafehouse V1.6 (5/9/08)

-Fixed a potential bug with Ammo conservation talent in the combat and combat resolution code

-Added online score functionality

-Added website link to Help screen

-Added Deadshed.dll and Core.dll in preparation for V2.0

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Zafehouse V1.5 (19/8/08)

-Major patch: Game more difficult, buildings are a lot more important, raiding made more reliable, encounters are faster, game is shorter, mass attack added to end-game, more shortcuts, score more consistent, House is now Church and produces survivors, new perk "Home advantage".

-Encounters now tick their events automatically. Next round button changed to instant resolution button

-Fortification levels of buildings shown with #s on the building GUI

-Pressing "0" unloads ammo from weapon of selected survivor

-Pressing "Shift" quick equips - selects best weapon and gives it to selected survivor

-Pressing "Ctrl" quick removes weapon from selected survivor

-Changed raid chances (1-70, 71-90, 91-100) (70%, 20%, 10%). This should result in raiders getting what they want a lot more often

-Changed raid priorities (ammo & supplies, water & medicine) to provide better synergy

-Increased the amount of zombies encountered outside during the night by 50-100%

-Increased the amount of zombies encountered during a raid by 33%

-Chance to be attacked outside during the night changed from ZMI to fixed 45% chance

-ZombieMassMinimum variable added, increased minimum ZombieMass from 12 to 16

-Reduced number of hours from 72 to 60.

-New scoring formula:
50 per survivor, 100 per building, 2 per survivor hour, 1 per zombie killed
-25 per survivor killed, -35 per survivor turned, -5 per alive survivor infected
If a survivor is turned, they are removed from the survivor killed count
If the game is lost, all survivors still alive are added to survivors lost instead

-Added zombie mass attack during final hour. ZombieParty for outside attack determined by the number of buildings held. More buildings equals less zombies.

-Edited some descriptive text for Attacked_Outside and fixed a typo with the Attacked_Outside resolution text

-Most building resource counts have been increased, and in most cases doubled: Factory from 3 to 5 ammo, warehouse from 3 to 5 supplies and store from 2 to 4 water. Hospital remains at 2 med kits. This should make them more attractive to hold. Subsequently, resources from raiding have been reduced: Supplies from 12 to 8, ammo from 12 to 4, water from 10 to 4 and meds from 3 to 1.

-Added RaidBonus_x and BuildingBonus_x variables. All resource bonuses are controlled from Game.vb

-Raid weights changed: weapons > people, ammo = supplies, water > meds

-Starting resources reduced: Water from 22 to 16, supplies from 10 to 5

-Bite chance increased from 50 to 60 percent

-Grizzled perk bite chance reduction increased from 5 to 10%, Sharp Eye percent bonus increased from 1 to 2%

-Fixed a bug that would report infected survivors incorrectly during Win/Lose screen

-Survivors wielding weapons with no ammo now have the same chance to be bitten as a survivor with a melee weapon (50%)

-Added Special bonuses (disabled for now):
Secure all buildings - gain +1 production to water, ammo, supplies or meds at random

-Survivors gain perks at levels 8, 16 and 24, down from 9, 18 and 27.

-Player starts with one additional survivor, armed with a bat

-House renamed Church, attracts one survivor every other turn

-Help/main menu screen resized

-Added new level 3 perk: "Home advantage". Reduces the number of zombies during a building attack by 1, stacks

-Added more descriptive barricade info during combat