Recent tweets

You know all is right in the world when Karl Stefanovic is *still* on Wikipedia's list of fictional robots. http://t.co/6qhW6mFi
@davidkidd Just made a new commit, by the way. Not sure why I'm telling you this over Twitter, though.
@davidkidd Yeah I know, we'd have to push the release date to 2016.
Just need to resist moving the rest of the GDI/GDI+ code over to D3D.
Coding, coding, coding... feel like we're finally getting close to full-blown content creation on Zafehouse.
Did you die or something?
June 24, 2011
You’d think so. But no, I’m definitely still alive. [More]
Zafehouse 2 makes the move to Direct3D… without the 3D bit
April 27, 2011
About three weeks ago, I put the finishing touches on the Direct3D 9 renderer for Zafehouse 2. Previously, the game exclusively used GDI+, the default graphics API for .NET. Now it runs on a bizarre fusion, with Direct3D performing compositing and GDI+ painting the final image onto the screen. [More]
Defending your Zafehouse 2
April 10, 2011
Working hard every single day. Most recent addition – building defenses! A screenshot can be found above, with a nice big version if you click on it! [More]
Notes
March 23, 2011
Will be posting more images soon, but wanted to show off the dynamic note system. This is just one type, the post-it. Others include typewritten pages and, well, make suggestions if you like! [More]
This is what Zafehouse 2.5 looks like
January 23, 2011
Pretty different. Very different. [More]
Zafehouse 2.5: State of play
December 23, 2010
Zafehouse 2 has had a rocky development path. I started on a sequel over two years ago. Called Deadshed, it had a quasi-X-COM feel and like the original game, focused on strategy over tactics. It had a neat event logging system which could be filtered depending on what you clicked, so it was easy to see at a glance the entire history of a person or building. [More]
Read more at Play-Write, the official Zafehouse blog.