You’d think so. But no, I’m definitely still alive. [More]
About three weeks ago, I put the finishing touches on the Direct3D 9 renderer for Zafehouse 2. Previously, the game exclusively used GDI+, the default graphics API for .NET. Now it runs on a bizarre fusion, with Direct3D performing compositing and GDI+ painting the final image onto the screen. [More]
Working hard every single day. Most recent addition – building defenses! A screenshot can be found above, with a nice big version if you click on it! [More]
Will be posting more images soon, but wanted to show off the dynamic note system. This is just one type, the post-it. Others include typewritten pages and, well, make suggestions if you like! [More]
Pretty different. Very different. [More]
Zafehouse 2 has had a rocky development path. I started on a sequel over two years ago. Called Deadshed, it had a quasi-X-COM feel and like the original game, focused on strategy over tactics. It had a neat event logging system which could be filtered depending on what you clicked, so it was easy to see at a glance the entire history of a person or building. [More]