Recent tweets

You know all is right in the world when Karl Stefanovic is *still* on Wikipedia's list of fictional robots. http://t.co/6qhW6mFi
@davidkidd Just made a new commit, by the way. Not sure why I'm telling you this over Twitter, though.
@davidkidd Yeah I know, we'd have to push the release date to 2016.
Just need to resist moving the rest of the GDI/GDI+ code over to D3D.
Coding, coding, coding... feel like we're finally getting close to full-blown content creation on Zafehouse.
Zafehouse is - to quote Sean Garland quoting the RPS chatroom - "like dead rising, but with next-gen graphics".

- Kieron Gillen, Rock, Paper, Shotgun

As seen on Kotaku Australia and Rock, Paper, Shotgun, it's the one and only apocalyptic zombie survival simulator!

60 hours. Four survivors. Bats and bullets. Hope.

Oh, and zombies. Lots of zombies. That's Zafehouse, in a crusty, gorey nutshell.

Do you have what it takes to turn this desperate situation into a climactic, inspiring victory over the unwavering undead? All you need to succeed is a little foresight, strategy and a fully-loaded shotgun. Assign survivors to protect the right buildings, while those outside scavenge for whatever supplies they can find. If you do find yourself among the lucky few that makes it to the 60th-hour, be sure you're prepared for the final onslaught from the deathly, hungry hundreds.

Zafehouse can be played in half a lunch-break, or 30 minutes to lunch-forgoers, but don't be surprised if you give it a second, third and 50th play-through. You might even hit the top of the online scoreboard... if you're good.

And you'll need to be good to survive.