It’s patch time again folks, and v1.1.6 is a beauty!
The most exciting addition is an entirely new game mode, called “Road Kill”. Search the town and scavenge for parts for a broken-down vehicle. Your survivors will then have to fix the vehicle before they can drive themselves to safety. To support this new mode, we’ve not only added new content, but modified existing dilemmas and events to reflect the altered objective.
The best thing about Road Kill is that rescue is now entirely in your hands — the game won’t end unless you drive out… or die. Even if you do make it out alive, relationships and the supplies you’ve gathered play an important role in just how well you do. How these affect the end result, well, you’ll have to play and find out!
Road Kill represents the largest addition to the game since its release; it really changes the way you approach the game. You’ll have to re-examine those rock-solid strategies that served you well in Classic mode and try different tactics if you want to succeed.
For players who like to share their games, you can now enable sharing functionality via the options menu. When active, hovering over diary entries will show a “copy to clipboard” button. This should make it easier to quickly paste text into forum posts or documents. We hope to expand this feature in the future to support popular social media sites.
Zafehouse: Diaries is now at version 1.1.51. Along with fixes, tweaks and other small changes, the update boasts a new dilemma, location and occupation and several new items. We’ve also done a lot of work under the hood to open up the game to modders by granting access to previously hard-coded or hidden variables.
This patch also dramatically improves loading times when starting or restarting the game and players with graphics cards beyond the recommended requirements can enable the “Fast asset loading” option to reduce loading times even more.
Another addition is global equipment loadouts, which should streamline the process of re-equipping survivors between movement orders.
Finally, we’ve toned down the effects of hunger and starvation. Survivors can no longer die from a lack of food, however, hungry and starving survivors will suffer significant stat penalties and all activities will tire survivors out faster.
Zafehouse: Diaries has just been updated to v1.1.4. The update is our first significant content patch, adding new dilemmas, items, locations, occupations as well as a number of player-requested features.
We also took the opportunity to perform a small upgrade of the game’s rendering engine. This should make Zafehouse: Diaries run considerably better on lower-end systems and, hopefully, fix some graphical anomalies.
We’ve just pushed out a new update for Zafehouse: Diaries, bringing the game to v1.1.31. This is an interim patch before v1.1.4 to address some important issues with the game. As usual, you can find the patch on our support page.
If you’re wondering why the automatic update notifier in the game is not visible, we’ve disabled it temporarily while Desura approves the patch.
Played the beta? Here’s what you’ll get in the full version:
Up to five survivors in the game
Game lasts until the rescue chopper arrives
More sounds and visual effects
Add your own custom survivors, portraits and locations
Modify items, make traps, start more rumours and more
Rifles, power tools and other new items
Dozens of tweaks and community-suggested improvements
Access to new content, updates and patches
Self-satisfaction of supporting independent game development
And what about this Greenlight business? We still hope to get on Steam – and you can help us! If we make it onto Steam, then anyone who buys direct from us will get a Steam key too, so you’ve got nothing to lose.
Are you sitting down? You should be because this is some heavy news.
Our demo beta is finally out. Grab it here and get a taste of what the full version will deliver. We’re calling it a demo beta because it’s less than the full version and may still have some stability issues. Drop us a line on the forum if something’s not quite right. If you get stuck, check out the manual – it’s tailored for the full version, but it has everything you need to know.
The demo also includes a diary editor. Once you finish a game, export the diary, load it into the editor and turn it into something wonderful. To read it, you can import it into the game or upload it to our online viewer so anyone with a browser can read it. We’re still polishing the interface, so bear with us.
We also have a teaser trailer, magically implanted below. Please send it to everyone you know.
Better still, head on over to our Greenlight page and jump on that big old thumbs up button.
And the full version? We’re still on track for this month and we’ll be making a lot noise shortly. Sign up to our newsletter or Twitter feed to hear the news.
One of the most exciting features of Zafehouse: Diaries is the ability for players to add their own content. No matter your comfort level with getting into the guts of games you play, there will be a way to add your own touch to Diaries.
In this post, I’m going to cover the three methods available to add and modify content, from playable survivors modelled after you and your friends, to creating entirely new items, dilemmas and events. Continue reading →