Zombie fading is… in!
Three days ago
Wasn’t happy with the way zombies would pop into view as you swept the room with your awareness arc. Thanks to some coding hoodoo, they now fade in quickly and fade out slowly. It’s a really nice effect I’m hoping to show off soon. [More]
Zafehouse 2: Zombies glow red now
August 26, 2010
When you’re standing next to them. Just so you know which ones are going to bite you if you don’t move somewhere safer. I’m also adding a fade effect when you do room sweeps so zombies don’t “pop” when they appear and disappear. It just looks better. [More]
Where’s that Zafehouse 2 combat demo?
August 13, 2010
Excellent question! [More]
Zafehouse 2′s audio engine: ADPCM versus xWMA (or Much versus Muchness)
July 13, 2010
I might have mentioned somewhere that I’ve converted Zafehouse 2′s audio engine from Managed DirectX to XAudio2 under SlimDX. I don’t believe I mentioned it here, though. [More]
Help Zafehouse 2!
July 2, 2010
Yes, you can help Zafehouse 2 be better! [More]
Rolling with Unity, Z2 update
June 25, 2010
I’ve realised that VB .NET is a dead end when it comes to building games. I’ve grown fond of its quirks and comfortable with its loquacious prose, but I can’t escape the fact .NET limits me to Windows. Yes, I could court XNA for its Xbox 360 connections and Mono, which opens up roads to Mac and even iPhone, but I’m not prepared to embrace the technical wrangling required to make this orchestra of cross-platform love sleep happily in the same bed. [More]
Read more at Play-Write, the official Zafehouse blog.