Wasn’t happy with the way zombies would pop into view as you swept the room with your awareness arc. Thanks to some coding hoodoo, they now fade in quickly and fade out slowly. It’s a really nice effect I’m hoping to show off soon. [More]
When you’re standing next to them. Just so you know which ones are going to bite you if you don’t move somewhere safer. I’m also adding a fade effect when you do room sweeps so zombies don’t “pop” when they appear and disappear. It just looks better. [More]
Excellent question! [More]
I might have mentioned somewhere that I’ve converted Zafehouse 2′s audio engine from Managed DirectX to XAudio2 under SlimDX. I don’t believe I mentioned it here, though. [More]
Yes, you can help Zafehouse 2 be better! [More]
I’ve realised that VB .NET is a dead end when it comes to building games. I’ve grown fond of its quirks and comfortable with its loquacious prose, but I can’t escape the fact .NET limits me to Windows. Yes, I could court XNA for its Xbox 360 connections and Mono, which opens up roads to Mac and even iPhone, but I’m not prepared to embrace the technical wrangling required to make this orchestra of cross-platform love sleep happily in the same bed. [More]